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	<title>Comments on: Why I No Longer Hate Playing RPGs</title>
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	<link>http://www.safeism.com/blog/index.php/2010/02/why-i-no-longer-hate-playing-rpgs/</link>
	<description>The personal website of James Marwood. I talk about Self Defence, Libertarianism, Atheism, Politics and Cooking.</description>
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		<title>By: James</title>
		<link>http://www.safeism.com/blog/index.php/2010/02/why-i-no-longer-hate-playing-rpgs/comment-page-1/#comment-2566</link>
		<dc:creator>James</dc:creator>
		<pubDate>Sun, 07 Feb 2010 08:17:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.safeism.com/blog/?p=440#comment-2566</guid>
		<description>Thanks Jean. You&#039;ve certainly succeeded in upping the fun factor!</description>
		<content:encoded><![CDATA[<p>Thanks Jean. You&#8217;ve certainly succeeded in upping the fun factor!</p>
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		<title>By: Jean</title>
		<link>http://www.safeism.com/blog/index.php/2010/02/why-i-no-longer-hate-playing-rpgs/comment-page-1/#comment-2564</link>
		<dc:creator>Jean</dc:creator>
		<pubDate>Sun, 07 Feb 2010 02:16:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.safeism.com/blog/?p=440#comment-2564</guid>
		<description>Thanks for the review James, this was wonderful to read.  I had much the same experiences with RPGs growing up.

My idea in making the codex was that the rhythm of fighting, sparring with swords etc., was a lot of fun to me.  I didn&#039;t get any of that feeling from RPGs, there was always a huge disconnect, and I didn&#039;t understand why.  It was the same for computer games and almost all movies as well. Having a system be more lethal or &quot;grim and gritty&quot; is a nice factor of realism, but my real goal was to bring the fun of fighting to the game - I mean why not since you don&#039;t actually die, it should be a nice way to enjoy it.

I figured, there are certain aspects to a real fight, reach and measure, balance and timing, movement, feinting, and all these interesting options you have from martial arts throws, disarms, reversals, ripostes.  The interplay of these options are very engaging in a real fight, and they interact in martial arts systems and weapon characteristics which evolved alongside each other.

So the emphasis in the codex system is on bringing alive that fun factor, and I believed that by representing things as realistically as possible on the granular level, the balance you need for a game to work would actually be there naturally, which is indeed how it turned out I think.

J</description>
		<content:encoded><![CDATA[<p>Thanks for the review James, this was wonderful to read.  I had much the same experiences with RPGs growing up.</p>
<p>My idea in making the codex was that the rhythm of fighting, sparring with swords etc., was a lot of fun to me.  I didn&#8217;t get any of that feeling from RPGs, there was always a huge disconnect, and I didn&#8217;t understand why.  It was the same for computer games and almost all movies as well. Having a system be more lethal or &#8220;grim and gritty&#8221; is a nice factor of realism, but my real goal was to bring the fun of fighting to the game &#8211; I mean why not since you don&#8217;t actually die, it should be a nice way to enjoy it.</p>
<p>I figured, there are certain aspects to a real fight, reach and measure, balance and timing, movement, feinting, and all these interesting options you have from martial arts throws, disarms, reversals, ripostes.  The interplay of these options are very engaging in a real fight, and they interact in martial arts systems and weapon characteristics which evolved alongside each other.</p>
<p>So the emphasis in the codex system is on bringing alive that fun factor, and I believed that by representing things as realistically as possible on the granular level, the balance you need for a game to work would actually be there naturally, which is indeed how it turned out I think.</p>
<p>J</p>
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		<title>By: James</title>
		<link>http://www.safeism.com/blog/index.php/2010/02/why-i-no-longer-hate-playing-rpgs/comment-page-1/#comment-2562</link>
		<dc:creator>James</dc:creator>
		<pubDate>Sat, 06 Feb 2010 23:13:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.safeism.com/blog/?p=440#comment-2562</guid>
		<description>Thanks Bill, I think they&#039;re well worth a look.

As you say the realism factor isn&#039;t important for everyone. I don&#039;t think anyone really enjoys the attrition type rules though, with 10 rounds of taking turns to hit each other. Lethality is an important point as well. In real life combat is unpleasant and deadly - it&#039;s one of the reasons things like diplomacy and social rules have evolved they way they have.</description>
		<content:encoded><![CDATA[<p>Thanks Bill, I think they&#8217;re well worth a look.</p>
<p>As you say the realism factor isn&#8217;t important for everyone. I don&#8217;t think anyone really enjoys the attrition type rules though, with 10 rounds of taking turns to hit each other. Lethality is an important point as well. In real life combat is unpleasant and deadly &#8211; it&#8217;s one of the reasons things like diplomacy and social rules have evolved they way they have.</p>
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		<title>By: Bill Barnett</title>
		<link>http://www.safeism.com/blog/index.php/2010/02/why-i-no-longer-hate-playing-rpgs/comment-page-1/#comment-2561</link>
		<dc:creator>Bill Barnett</dc:creator>
		<pubDate>Sat, 06 Feb 2010 23:07:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.safeism.com/blog/?p=440#comment-2561</guid>
		<description>This is a great post, James, thanks -- will definitely take a look at the rules you mention here, although its been a long time since I&#039;ve been in active in the RPG world. I strongly preferred the combat model in the Hero rules. No idea whether it is more accurate, but it was SO much more lethal (and quickly so) that it made you think a lot more carefully about getting tangled up in a fight. Which is how I think it ought to be. :)</description>
		<content:encoded><![CDATA[<p>This is a great post, James, thanks &#8212; will definitely take a look at the rules you mention here, although its been a long time since I&#8217;ve been in active in the RPG world. I strongly preferred the combat model in the Hero rules. No idea whether it is more accurate, but it was SO much more lethal (and quickly so) that it made you think a lot more carefully about getting tangled up in a fight. Which is how I think it ought to be. <img src='http://www.safeism.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: James</title>
		<link>http://www.safeism.com/blog/index.php/2010/02/why-i-no-longer-hate-playing-rpgs/comment-page-1/#comment-2560</link>
		<dc:creator>James</dc:creator>
		<pubDate>Sat, 06 Feb 2010 22:13:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.safeism.com/blog/?p=440#comment-2560</guid>
		<description>Sounds good :)</description>
		<content:encoded><![CDATA[<p>Sounds good <img src='http://www.safeism.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: knirirr</title>
		<link>http://www.safeism.com/blog/index.php/2010/02/why-i-no-longer-hate-playing-rpgs/comment-page-1/#comment-2559</link>
		<dc:creator>knirirr</dc:creator>
		<pubDate>Sat, 06 Feb 2010 21:56:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.safeism.com/blog/?p=440#comment-2559</guid>
		<description>As far as I remember the 2020 system was fairly good. I recently found an old copy of that lying around the house - it&#039;s a shame I don&#039;t get time to play any more.

If I remember, and we have some time on the Friday night of SWASH, then perhaps a quite Lace and Steel bout could be arranged...</description>
		<content:encoded><![CDATA[<p>As far as I remember the 2020 system was fairly good. I recently found an old copy of that lying around the house &#8211; it&#8217;s a shame I don&#8217;t get time to play any more.</p>
<p>If I remember, and we have some time on the Friday night of SWASH, then perhaps a quite Lace and Steel bout could be arranged&#8230;</p>
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		<title>By: James</title>
		<link>http://www.safeism.com/blog/index.php/2010/02/why-i-no-longer-hate-playing-rpgs/comment-page-1/#comment-2558</link>
		<dc:creator>James</dc:creator>
		<pubDate>Sat, 06 Feb 2010 21:30:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.safeism.com/blog/?p=440#comment-2558</guid>
		<description>I&#039;d like that. As well as the Codex Martialis system, I really like the Friday Night Firefight/Interlock system used in Cyberpunk 2020. With some tweaks it handles gunplay very well. Not great on melee though...</description>
		<content:encoded><![CDATA[<p>I&#8217;d like that. As well as the Codex Martialis system, I really like the Friday Night Firefight/Interlock system used in Cyberpunk 2020. With some tweaks it handles gunplay very well. Not great on melee though&#8230;</p>
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		<title>By: knirirr</title>
		<link>http://www.safeism.com/blog/index.php/2010/02/why-i-no-longer-hate-playing-rpgs/comment-page-1/#comment-2557</link>
		<dc:creator>knirirr</dc:creator>
		<pubDate>Sat, 06 Feb 2010 21:23:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.safeism.com/blog/?p=440#comment-2557</guid>
		<description>I must show you Lace &amp; Steel&#039;s combat system one day.</description>
		<content:encoded><![CDATA[<p>I must show you Lace &amp; Steel&#8217;s combat system one day.</p>
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